Methodology

How the lab works

One grading model sits under every report on this site, so a grade in a match card means the same thing as a grade in a season card or a youth file.

Side A

Craft

How well a player executes: success rates like pass accuracy, dribble success, shot conversion and save %. Every rate carries a "trust tax": it's pulled towards the pool average until the player has enough attempts to earn it.

Side B

Output

How often a player delivers: per-90 volumes like goals, chances, recoveries and clearances. Shrunk by a minutes prior, so cameo numbers don't inflate a grade, with a small boost for players carrying real minutes.

The blend

Craft and Output percentiles are blended, but whichever side is elite (above the 80th percentile) earns extra weight, up to 3× at the 100th. Elite at one thing is rarer, and worth more, than decent at both.

Poor <35Fair 35+Solid 55+Strong 75+Elite 90+
Pipeline

From raw data to a file

01

Collect

Match and season data is pulled for every player in the sample, from the competition the player actually played in.

02

Shrink

Small samples are pulled towards the average. Three dribbles from three isn’t treated like sixty from seventy-five.

03

Grade

Every player is scored on Craft (how well they execute) and Output (how often they deliver), weighted by position.

04

Publish

Each report is built in one house template, checked, then filed here and linked to every player and club it covers.